Author Topic: Caltrops  (Read 298 times)

Swordbreaker

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Caltrops
« on: May 07, 2021, 06:48:37 am »
So I'm trying to figure out how something like caltrops should work. I figured they should probably be an item that a character could scatter with a maneuver, creating difficult terrain over an area (probably short range). Then what? Should characters be forced to make an OOT check to avoid, or simply have threat inflict wounds on characters? How many wounds?

Wikipedia for reference: https://en.wikipedia.org/wiki/Caltrop
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Sturn

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Re: Caltrops
« Reply #1 on: May 08, 2021, 05:19:19 am »
If the character was mounted, I could imagine a Riding check to force the mount through them. Failure means the mount stops and refuses or you haven't made it through the caltrop field completely yet, try again next action. Threats can cause Wounds to the mount? Despair throws the rider?

For a character trying to pass through them, possibly a Coordination check? Simple success to get through them. Again, any Threats can cause damage. A Despair means one is stuck in the character's foot causing a persistent penalty until pulled out?

How much damage from the threats? They weren't really meant to cause too much injury. So maybe just 1 Wound per Threat.

Not sure on the base difficulty. Just 2D? You could also go with a Perception check before hand, failures giving Wounds as the character stumbles into the caltrops.
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skarpie

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Re: Caltrops
« Reply #2 on: May 08, 2021, 09:48:31 am »
Maybe the person walking through them could be given a choice. They could treat it as difficult terrain and daintily walk across, or could attempt a Coordination check to make it across. This Coordination check difficulty could be effected by the amount of time spent setting the trap, amount of caltrops in general, or maybe a Mr Trappy Trapperson talent.
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GM Hooly

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Re: Caltrops
« Reply #3 on: May 16, 2021, 09:53:08 am »
Using Caltrops is definitely an action, much like using an item. Drawing them out would be the maneuver. Caltrops would cause an area to become difficult terrain, unless the character makes an Average Athletics or coordination check (forcing them to take an action). However, if they move through it normally (i.e. without taking their time, or without taking an action, they take wounds (perhaps a characters ranks in skulduggery). Perhaps even a critical injury at -50 (for a minimal result of 01).

Just a few random thoughts.
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Sturn

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Re: Caltrops
« Reply #4 on: May 16, 2021, 10:13:33 am »
Glad to see you posting here Hooly!
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