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Twilight Imperium / What does everyone want out of a TI book?
« Last post by Swordbreaker on January 29, 2021, 03:02:49 pm »
Question in the title. What new features from the supposed upcoming Twilight Imperium book do you want to see? I'm personally curious to see if they'll reintroduce vehicle attachments, and perhaps mass combat.
General Discussion / Re: Forum Feedback
« Last post by drainsmith on January 28, 2021, 11:11:59 pm »
We do not seem to have a formatting code for spoilers. This could be nice for hiding stuff like document changelogs. I beleive SMF allows customization/addons, is this something that can be added through those?


Code: [Select]
General Discussion / Re: Forum Feedback
« Last post by QorDaq on January 28, 2021, 01:13:19 pm »
This was mentioned in my "Greetings" message, however I thought it might be worthy to post here as well.

Might it be useful to have some sort of "Welcome" or "Introduce Yourself" sub-folder within the General Folder, specifically for new users to say hello? I have no idea how much use these forums will see (Though I am optimistic), so it might help keep the General board "Tidier" in the long run.

Just a thought.
General Discussion / Greetings Warriors
« Last post by QorDaq on January 28, 2021, 12:58:21 pm »
Greetings Warriors,

I am posting this topic mainly as a greeting to the rest of the forum community. However, I would also like to thank DrainSmith for coordinating this new GeneSys community forum.

DrainSmith has repeatedly proven themselves to be a true champion of and advocate for the GeneSys RPG game and it's community of users. From great assets, tools, and art, to some fantastic modules and ports, DrainSmith has a solid record of productivity and passion for this game and its fans. This latest project only furthers that track record of excellence. Thank you sir, for all your time and work in helping to proactively maintain the energy and creativity of the adherents of our little GeneSys cult.

For myself, I am a long-time TTRPGamer going back to my earliest introduction to D&D in the Mid-late 1970's. While much of my recent gaming time has been spent on board gaming pursuits, GeneSys remains my preferred modern narrative RPG, and is my go to system when running a game (Usually One-shots), these days.

Again, thanks to DrainSmith and also to all the others who have helped contribute their time and expertise to enhance an already terrific game system.

ta'mey Dun, bommey Dun!
{tlhIngan Hol for; Great Deeds, Great Songs}

NOTE to Board Admin: I saw no better spot on the boards to post this intro, feel free to move as desired/ needed. Or better still, perhaps add a "Welcome" sub folder for folks to check-in and introduce themselves?
Your Settings / Re: [Version 1.0.2] Mass Effect - Genesys Setting
« Last post by Seam on January 28, 2021, 07:51:08 am »
Thank you!
Your Settings / Re: [Version 1.0.2] Mass Effect - Genesys Setting
« Last post by Sturn on January 27, 2021, 07:45:28 pm »
Thanks for coming here and sharing this! We need some traffic to get this forum going and this could help!
Your Settings / [Version 1.0.2] Mass Effect - Genesys Setting
« Last post by BluSunrize on January 27, 2021, 05:12:11 pm »

In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time.

They called it the greatest discovery in human history.

The civilizations of the galaxy call it... MASS EFFECT

This is a fan project and unaffiliated with BioWare or EA International. Please don't sue me, kthx

Hey everyone!

For the past 6 months, I've been composing a Mass Effect setting for the Genesys RPG. I was inspired by a campaign in that very setting that I've been running for a good year and a half. We originally started with another community made setting document, but as our campaign progressed, there were too many things we felt didn't fit entirely or didn't work smoothly rules wise, so I set out in an attempt to give the community a finished and well rounded representation of BioWare's science fiction world for Genesys.


The main goals here was to make things slim and generalized. Rather than provide profiles for every single weapon from the ME franchise, this setting's approach uses generic templates such as "Heavy Pistol", but introduces a weapon making (similar to craftsmanship from Terrinoth) that modifies this profile further. Thus, a Carnifex can still feel different from a Predator!


Apart from an impressive armory and pages full of gear and equipment, this book also features:
  • 14 unique PC species, including the often overlooked Hanar and Elcor, as well as the mysterious Protheans and even Artificial Intelligences
  • 11 different careers to start your characters with
  • A load of talents, some borrowed from existing Genesys material (Terrinoth and Beanstalk), some ported from SWRPG, and some completely custom!
  • Biotics and Tech powers in the form of two different adaptions of Genesys' magic:
    • Biotics function similar to normal magic, spending strain to cast "spells"
    • Tech powers require no strain, but a PC can only "prepare" a limited number of them, based on the capacity of their omni-tool
  • 20 different vehicles, all of them generalized; ranging from Mechs, over Rovers to Corvettes and Dreadnoughts
  • More than 80 adversaries, from all lifestyles and regions of the galaxy
  • And a Game Master chapter which offers insight into running military campaigns, some example plot hooks and a section dedicated to the terrifying Reaper threat.


The PDF is fully bookmarked to all its chapters and sub-sections, so downloading is a lot better than viewing it in GDrive ^^

I hope that the 150 pages I have compiled by now serve as help and inspiration for anyone here who wants to run their own adventures in the Milky Way. (And maybe even Andromeda down the line. I have some plans for that :D )


And for those of you not satisfied with just one galaxy, why don't you take a trip to



It's only a small (30 pages) expansion on the setting, but it features Angara as a playable species, some new Talents, more guns, more gear, 4 new factions, and over 20 new adversaries!


Lastly, a massive thanks goes to everyone involved in designing, playtesting, offering advice.
  • The 4 other nerds that I play this with every week; Thanks guys %u2764%uFE0F
  • The Genesys discord for all the support and encouragement
  • J. Scott Zumwalt for the wonderful AffinityPublisher template
  • Guillaume Tardif for the awesome front cover

Mass Effect Version 1.0.2
  •     Page 20: "Operating at Full Capacity" now works within the Genesys limits for characteristics; minimum of 1, maximum of 5.
  •     Page 51: Fixed the spelling of the Reegar Carbine
  •     Page 67: Fixed some spelling errors in the paragraph about hardpoints
  •     Page 103: Fixed an incorrect dice display for the Turian Spectre's Knowledge (Warfare) skill
Mass Effect Version 1.0.1
  •     Page 2: Changed "Cover Art" to "Cover Arrangement" as requested
  •     Page 4/5: wrote new introduction text
  •     Page 7: fixed missing background
  •     Page 11: specified that Hanar's second maneuver does not exceed the limit of 2
  •     Page 17: fixed Volus referring to a non-existant skill
  •     Page 47: gave Light Machine Guns the Inaccurate 1 quality
  •     Page 48/49: replaced Sticky Grenade with High Explose Grenade (Sticky is in the Andromeda expansion now)
  •     Page 52: changed Phase Caster weapons to grant Phasic 2 instead of Phasic 1
  •     Page 52: changed SpecOps weapons to only cost 10 times as much
  •     Page 65: clarified that ammo upgrades are consumable
  •     Page 66: explicitely stated that Emergency Repair Patches work on vacuum-sealed suits
  •     Page 67: added Enhanced Optics to the table
  •     Page 101: fixed missing Vicious rating on the Asari Justicar's Reave
  •     Page 113: gave the Humanoid Infiltration Unit a unique ability, "Shocking Reveal" to make combat against them more exciting
  •     Page 123: fixed Yahg using a Krogan textblock
  •     Page 126: changed Banshee's grapple to be an ability, since it's only a talent in Terrinoth
General Discussion / Re: Forum Feedback
« Last post by BluSunrize on January 27, 2021, 05:04:11 pm »
We do not seem to have a formatting code for spoilers. This could be nice for hiding stuff like document changelogs. I beleive SMF allows customization/addons, is this something that can be added through those?
General Discussion / Re: Affinity Publisher Free Trial
« Last post by filbot3 on January 22, 2021, 06:58:10 pm »
I wish that the Affinity products worked on Android or Linux.
General Discussion / Re: Edge Studio Interview
« Last post by Sturn on January 22, 2021, 03:44:15 pm »
Shout out to Stephane of the Finding The Narrative podcast for the translation.

Thanks, I wasn't sure where it had come from.
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