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Messages - Swordbreaker

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General Discussion / Caltrops
« on: May 07, 2021, 06:48:37 am »
So I'm trying to figure out how something like caltrops should work. I figured they should probably be an item that a character could scatter with a maneuver, creating difficult terrain over an area (probably short range). Then what? Should characters be forced to make an OOT check to avoid, or simply have threat inflict wounds on characters? How many wounds?

Wikipedia for reference: https://en.wikipedia.org/wiki/Caltrop

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General Discussion / Re: Talent/Ability Workshop
« on: April 08, 2021, 08:48:14 am »
Here's an idea for a magic item.

Crest of Hypnos
While wearing the crest of Hypnos, whenever the character casts an Attack spell with any magic skill, they may add the Non-lethal additional effect to the spell without increasing the difficulty. Narratively, spells cast using a crest of Hypnos induce a powerful sense of drowsiness in the targeted character. A character incapacitated by such a spell falls into a deep, magically-induced sleep.


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Twilight Imperium / Twilight Imperium: Embers of the Imperium
« on: April 07, 2021, 05:28:49 pm »
https://cdn.discordapp.com/attachments/537651271335936020/829385008456138812/unknown.png

Looks like the Twilight Imperium book, titled Embers of the Imperium was shadow-announced today via rules expansion PDF for the board game, slated for the summer of 2021. Check page 5 of the below PDF.

https://images-cdn.fantasyflightgames.com/filer_public/fc/c2/fcc2f4d3-8817-4936-a371-1417327fa5fa/ti_codex_2_rules_compressed.pdf

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General Discussion / Re: Talent/Ability Workshop
« on: March 24, 2021, 09:46:31 am »
When it comes to magic, if you go by RAW on table III.2-4 (p. 211), 1 threat is equal to 2 strain or 1 wound, not the typical 1-to-1 ratio.

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General Discussion / Re: Talent/Ability Workshop
« on: March 23, 2021, 12:48:20 pm »
Got another one:

Drain / Blood Drain
Activation: Incidental
Ranked: No
Tier: 3 or 4
(Optional: Your character must have purchased the Dark Insight talent to benefit from this talent.)
When your character casts an Attack spell using the Arcana skill, they may increase the difficulty of the check once to add the Drain additional effect: If the attack successfully inflicts 1 or more wounds on the target, your character heals wounds equal to the wounds inflicted or their ranks in Knowledge [Knowledge (Forbidden) if using that skill] (whichever amount is lesser).


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General Discussion / Re: Talent/Ability Workshop
« on: March 21, 2021, 04:36:53 pm »
First, the attack seems to indicate some sort of magical ability so you might want to put that as a prerequisite if it fits in your setting so something like. Your character must have 1 rank in arcane to use this talent. Or something similar unless anyone in your setting can throw around sword beams :)

Fair point, though it's not a prerequisite I would add for what I plan to use this ability for. I could otherwise see this as a fair addition.


Second, the talent is very underwhelming for a T3 talent. If I am a melee fighter this allows me to do a worse attack with less damage for 2 strain in short range. All it would take is a maneuver to close to melee range and resolve a normal attack.

For a tier 3 ability, I would make it more powerful and worthwhile to use. Maybe give it some funky stuff let it go out to medium range and give it a fun effect.

Other tier 3 talents include stuff that either takes out rivals or minions or deal extra damage or attacks via advantages or strain.

I might drop it down a tier and bump its max range to medium, then.


Usually, melee weapons that add a range to it are always resolved at average difficulty to avoid any speculation to use these at short distance at a lower difficulty.  This can be seen in the keyforge book for example check page 221 the Darkwater tree adversary. The write-up is something like this "the difficulty for this is always Average".

While I agree that's typically the case with unique weapons and talents that allow for that, like whips or pikes or something, in this case the attack is more intended to be used like a magical attack, so I feel like the distinction works here. Though I suppose this particular feature would need the most play-testing.

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General Discussion / Re: Talent/Ability Workshop
« on: March 21, 2021, 01:45:21 pm »
It seems straight forward. But, I can't wrap my head around what you are trying to emulate. Throwing a sword? What does "Sword Beam" mean? Why the Willpower use?

I have a huge amount of new talents that need help myself. My biggest problem is wondering what Tier I should place them at. I really have no good grasp of where to place some of them, so I might not be the best help, but willing to discuss!  :)

https://tvtropes.org/pmwiki/pmwiki.php/Main/SwordBeam

Here's what I'm getting at.

And feel free to post your ideas.

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General Discussion / Talent/Ability Workshop
« on: March 21, 2021, 10:14:53 am »
I'd like to use this thread to discuss some talent ideas I might have in the future.

Sword Beam
Activation: Active - Action
Ranked: No
Tier: 3
When wielding a sword weapon, your character may make a Melee (Heavy or Light) combat check as a ranged attack against a target at short range. Your character uses Willpower (instead of Brawn) to make this attack. If successful, the attack deals base damage equal to your character's Willpower, plus damage added by their weapon and any applicable abilities or talents. After the check is resolved, your character suffers 2 strain.

Does this seem fair? Or too convoluted?

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General Discussion / Re: "Advanced" Character Creation Opinions Sought
« on: February 08, 2021, 09:09:22 am »
Things like that are really up to you. If you think it is a mechanic you want to use, there's not much to say.

What I would do is reduce where a character gets their skills and talents to as few steps as reasonably possible. I think that the more you have to track in each step, the more times you have to make a mistake or miss some detail somewhere.

If you want players to have more control over their skill selection, BrashFink's Wondrous One-Sheet 01 on the Foundry offered an alternative career method you could test out. I feel that would still keep all the skill selection to a single step, save a lot of page space, while giving players the freedom to customize their selection as they see fit.

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General Discussion / Re: "Advanced" Character Creation Opinions Sought
« on: February 07, 2021, 10:41:08 am »
I think the big issue I see is there's a lot of back and forth, checking and rechecking what each step offers where.

I feel like background and age can be rolled into one easily. Social tier is always an odd mechanic to me, and it feels like it could be developed into a separate mechanic akin to Favors or Organizations.

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Twilight Imperium / Re: What does everyone want out of a TI book?
« on: January 29, 2021, 04:25:20 pm »
I'm hoping that they keep it generic enough that it can be mined for other scifi campaigns. We have Terrinoth, which is close enough to classical fantasy that it can be a sourcebook for a house fantasy campaign. Android is not a great source for generic scifi, for example. It's only a sourcebook for cyberpunk settings. TI I hope can be used for generic space age settings. I don't know enough about the setting, but I imagine it can be mined for something like a homebrew or Traveller setting using Genesys with little work?

As for specific content, I also hope they include vehicle attachments.

As far as I understand, Twilight Imperium borrows heavily from a lot of the big science fiction series, so it should be pretty flexible.

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Twilight Imperium / What does everyone want out of a TI book?
« on: January 29, 2021, 03:02:49 pm »
Question in the title. What new features from the supposed upcoming Twilight Imperium book do you want to see? I'm personally curious to see if they'll reintroduce vehicle attachments, and perhaps mass combat.

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